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9 Dmg Vanilla Wow Mods
Blizzard has confirmed that the hit cap in Classic WoW is effectively 9% for a player with 300 Weapon Skill, fighting a level 63 monster with a Defense Skill of 315. Thinkorswim. A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. Download mac os catalina 15. Jan 15, 2018 Since there are no Class specific discussion boards, I am forced to post here =P I played a Priest back in vanilla and did not play a druid until Wrath. Weapons are a little weird for druids and I was hoping to get some clarification with druids weaps while in form. 1) I know the stats on the weapon matter, but the dps does not correct? Pajama sam download mac.
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9 Dmg Vanilla Wow 1
Aug 07, 2015 Lazermon wrote:1% crit means that out of the 100 frostbolts you hit, one will on average be a crit, and a crit is 200% damage, meaning 1% crit is in this scenario worth the average your frostbolt hits for. Netflix how to download on mac. Snip 100 frostbolts ideally take you 250 seconds to cast. Com avg proxy little snitch. Most fights last a shorter time than that, so if you look at your damage in a fight that takes 60 seconds, your damage will. Sorry to start yet another WoW thread, but I’ve tried finding this info elsewhere and I can’t find anything useful. Maybe one of the WoW hardcore here can help me out. What, exactly, does an item that says “+3 shadow spell damage” do for me? Or one that say “+9 healing spells”? I mean obviously those are boosts to my spells. Install dmg plugin chrome win10. Convert dmg to iso mac terminal.
9 Dmg Vanilla Wow Build
Hello there. Information of this seems sparse. I'm looking at fine details, not just matter-of-fact.
I'm wondering how damage/healing items work.
Specifically:
What does this do: [up to 40 damage / healing] ?
What does this do: [+40 damage]?
What does this do: [+40 healing]?
I believe these are based on cast times for the maximum effect . but 'up to X damage'? does that mean 1dX RNG? Up to 40 damage is 1d40 damage? AVG~20?
Cast time matters. An instant cast, as a wand, cannot expect those rewards. But what about wands with +damage or +healing? Healing wands are very sought after.
Is there a difference between [up to] damage vs +damage . or [up to] healing vs direct +healing
Anyways, an explanation of +damage +healing items would be appreciated. It's probably simple, yet elusive to me. Thanks!